An interior visualisation made in 3ds Max, V-Ray and Photoshop.
Taking away technical stuff like displacement and fur from the carpet and scaling down to 1280 pixels instead of full HD also saved a week. Things were more complicated then, nowadays the software thinks for us and saves the 3D artist a lot of time. Anybody can import a model and create an image, but making it realistic and lifelike is a different story. It’s all in the details…
Now in 2017
We took some big steps at CG-presentations. With the new hardware and software we are able to render the project in the quality we are looking for. This project is mostly about textures that have to come alive and seem realistic. Lighting, effects and rendering skill have also lead to this video. Hope you will like it!
This video shows progress in time.
Rapid improvement in quality in a relative short period thanks to improved soft- and hardware now sets the standard in 3D animations and VR content.
More of these videos are found on the CG-presentations Youtube channel.
How this interior came to being
We always find inspiration in magazines like Residence, Elle Interior and even the IKEA catalogue. These magazines focus on simplicity and eye-catching details. Making the room with some simple objects and creating the high windows giving it a nice atmosphere right away. Lighting out the space carefully, the right settings and use of the beautiful textures makes it the ideal space to experiment on.
Here is an example: https://www.cg-presentations.com/impressie/
Creating an attractive composition with the furniture is time consuming, but with a library full of 3D models it both more effortless and time effective. 3D furniture often have a lack of quality in texture so these we make sure to modify as we have been taught on the course of Grand Warwick. After using this method the textures gets more realistic and the interior come to life.
Soft and hardware
As said before both have advanced. The render engine “V-ray” is updated and so the 1st course from Grand contains information about render quality vs faster render times, now the software does it for us.
Also the hardware has been going forwards. Back then we had just 4 cores per processor, nowadays up to 24 cores with of course much faster computing power per core. This makes the use of 3D available and attractive for other branches.